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Producer - EA SPORTS F1®

On-site in Guildford·Added today (last checked 12 Oct)

Overview

Skills

Nice to have

The role

Locations: Guildford, Surrey, United Kingdom
Worker Type
Temporary - with Benefits (EU & Malaysia) Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Producer (EA SPORTS F1®) runs end-to-end production of our marketing, motion, and design assets to guide visual campaigns for our global racing franchise. The Producer will report to the Lead Producer, EA SPORTS F1®

Responsibilities

  • Asset Production & Delivery: You will organise the production of our Visual Identity (VisID), Key Art, trailers, and screenshots from brief to 100% on-time delivery against important campaign milestones.

  • Schedule & Pipeline Management: You will be in charge of building detailed schedules, maintain tracking tools (Airtable and Asana), and track assets to provide our partners with clear, daily pipeline visibility.

  • Partner Alignment: You will lead asset discussions and meetings with our senior partners across brand, dev, comms, and craft to understand asset challenges better while identifying creative solutions in a relevant way.

  • Feedback Rounds: You will translate notes from Creative/Brand Leads and racing licensors into clear, relevant steps, ensuring creative teams deliver approved assets with fewer review cycles.

  • Resource Sourcing: Act as our go-to coordinator for the team's creative ingredients, managing everything from music licensing and brand approvals to in-game assets and design elements.

  • Compliance & Budgeting: You must manage Legal, rating board (ESRB/PEGI), and Localisation delivery pipelines while forecasting and managing vendor resources within +/- 5% of the approved budget.

  • Team & Vendor Collaboration: You will partner with our internal craft teams while onboarding and managing external vendors to deliver great creative work on time and on budget.

Qualifications

  • 5+ years of experience leading creative production within gaming, creative agencies, post-production, VFX, or sports entertainment.

  • Experience managing full-cycle creative campaigns from initial concept to final and within budget.

  • Direct experience onboarding and collaborating with external creative vendors and agencies, alongside internal game developers and art teams.

  • You have hands-on experience building production schedules and managing tracking pipelines using tools like Airtable and Asana.

  • You can navigate brand guidelines and coordinate asset reviews with high-profile licensors, partners, and senior team members.

  • Boil complex, multi-tiered project plans down to their critical paths and important milestones.

  • Have a collaborative approach, with the ability to handle complex projects.

  • A keen personal interest in sports, with a knowledge for Formula 1 and motorsport culture on and off the screen.



About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site

Hiring process

4 steps3 interviewsa task to doTimelines vary in all
  1. Recruiter call

    With a recruiter

    After reviewing your application a recruiter schedules a call about your background, the position and the hiring team.

  2. Hiring manager call

    With a hiring manager

    A call with the hiring manager; you are encouraged to ask questions.

  3. Technical tests, case studies or whiteboard exercises

    Not every role

    When applicable; the recruiter tells you what to expect, and in some cases these are completed before the interviews.

  4. Interview day

    With several EA teammates

    Zoom interviews scheduled by a talent coordinator, or an onsite day, with a number of EA teammates.

  • After the interviews the recruiter shares feedback and next steps.
  • Interviews are virtual over Zoom or onsite; the recruiter provides details for in-person visits.

About Electronic Arts

Industry
Video Games
Founded
1982
Employees
10,000–20,000
Headquarters
Redwood City, USA
Website
ea.com
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