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137,000+ live jobsLead Engineer - Engineering Productivity
On-site in Manchester·Added today (last checked 12 Oct)
17 open roles
Overview
Skills
The role
Studio/Department
EA Mobile - Playdemic Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.Golf Clash has been entertaining millions of players for over 9 years and our goal is to continue providing exciting new features and content to our fans for many more years to come. If you want to create games for millions of players to enjoy on the go, then this is the job you've been looking for! We are committed to constantly improving our working practices and collective knowledge through training and supporting each other.
We are seeking a seasoned Lead Engineer to drive our technical evolution forward. Collaborating with the Technical Director, you will execute a studio-wide engineering productivity strategy by delivering advanced tooling, automation, and optimised workflows. Your mission is to empower our engineers, artists, and designers to accelerate delivery, enhance product quality, and future-proof our studio operations.
This is a broad, hands-on technical role spanning engineering tools, AI-enabled workflows, content creation pipelines, build and release systems, engine development, observability and studio-wide developer productivity.
Responsibilities
Partner with the Technical Director to execute the studio's engineering productivity and workflow transformation strategy by driving the evolution of studio tooling, automation, and content pipelines to accelerate content creation and iteration.
Improve creative feedback loops and authoring workflows to help reduce the time from idea to player value.
Leverage AI and automation to streamline engineering, content creation and operational workflows, applying emerging technologies where they deliver measurable improvements in productivity and quality.
Develop and evolve build systems, CI/CD pipelines and engineering workflows that improve reliability, quality and release velocity.
Build and maintain highly visible dashboards and operational tooling that communicate the health of the product and the production pipeline.
Develop profiling, diagnostics and optimisation tooling that helps teams understand performance, memory and technical budgets across the game.
Work closely with client, engine, server, DevOps, QA, design, art and production teams to deliver improvements that benefit the entire studio.
Build strong technical partnerships with EA central technology teams and partner studios, adopting common capabilities where appropriate while contributing improvements back into the wider EA ecosystem.
Promote engineering excellence through maintainable architecture, automation, knowledge sharing and continuous improvement.
Communicate clearly and effectively with team members and stakeholders.
Prioritise engineering initiatives by evaluating technical work against measurable ROIs, ensuring efforts directly contribute to business outcomes and product goals.
Must Haves
Significant professional software engineering experience, ideally within games or another technically demanding industry.
Experience building engineering, production or operational tooling, such as dashboards, build systems, CI/CD pipelines or developer workflows.
Strong software engineering fundamentals with the ability to work across a broad range of technologies.
Experience collaborating across disciplines including engineering, design, art and production.
Experience taking ownership of ambiguous technical problems and turning ideas into practical, adopted solutions.
Ability to rapidly learn new technologies, tools, and programming languages
Excellent communication and collaboration skills, with the ability to partner effectively across teams and disciplines.
Bonus Points
Experience working with C++, scripting languages and web technologies.
Experience working on live service games.
Experience developing tools for game engines or proprietary technology.
Experience building content creation pipelines for artists or designers.
Experience with build systems and release automation.
Experience developing profiling, diagnostics or performance analysis tools.
Experience mentoring engineers or leading technical initiatives.
Practical experience integrating agentic workflows into software engineering or content creation workflows.
Post To
External careers site, Internal careers siteHiring process
Recruiter call
With a recruiter
After reviewing your application a recruiter schedules a call about your background, the position and the hiring team.
Hiring manager call
With a hiring manager
A call with the hiring manager; you are encouraged to ask questions.
Technical tests, case studies or whiteboard exercises
Not every role
When applicable; the recruiter tells you what to expect, and in some cases these are completed before the interviews.
Interview day
With several EA teammates
Zoom interviews scheduled by a talent coordinator, or an onsite day, with a number of EA teammates.
- After the interviews the recruiter shares feedback and next steps.
- Interviews are virtual over Zoom or onsite; the recruiter provides details for in-person visits.
About Electronic Arts
- Industry
- Video Games
- Founded
- 1982
- Employees
- 10,000–20,000
- Headquarters
- Redwood City, USA
- Website
- ea.com
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