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Technical Artist – Rigging and Animation

Hybrid in Birmingham·Added 13 days ago (last checked 29 Sept)

Overview

Job details

  • Hybrid

    Office and home days — the ad has the split.

Requirements

  • Be near Birmingham for hybrid days

    No relocation package mentioned.

  • Have 3+ years of experience

    Mid-level role.

Skills

Requirements

What we're looking for

  • 3+ years of experience as a Technical Artist or Technical Animator in game development with at least one shipped AAA title.

  • Experience in Python and digital content creation applications such as 3ds Max or Maya.

  • Experience developing artist-facing interfaces using Qt, PySide, or similar frameworks.

  • Experience with character kinematics, anatomy, skeletal structures, and deformation.

The role

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

What you'll do

  • You will develop artist-facing rigging and animation tools using Python with Maya, 3ds Max, and Motion Builder.

  • You will improve facial animation pipelines, increasing anatomical and expressive deformation for EA SPORTS F1 characters.

  • You will extend central EA SPORTS procedural rigging systems to build complex, high-fidelity rigs, collaborating with central technology teams and game-team artists.

  • You will establish technical standards, resolve skeletal mesh issues, and improve character asset performance within project budgets.

How you'll work

This is a hybrid role, with 3 days per week working from the offices listed in this job posting.

description

Locations: Birmingham, West Midlands, United Kingdom

  • Location: Southam
  • State: Warwickshire
  • Country: United Kingdom
  • Location: Leamington Spa
  • Country: United Kingdom
  • Location: Guildford
  • State: Surrey
  • Country: United Kingdom
  • Location: Manchester
  • State: Cheshire
  • Country: United Kingdom

Job Summary

Join us at Electronic Arts as Technical Artist specialising in rigging and character pipelines. Reporting to the Technical Art Director, you will bridge the gap between character artists, animators, and software engineers. You will guide the development and modernization of our character pipelines, facial rigging systems, and skeletal deformations to help us reach our mission to create the next generation of high-fidelity characters.

Post To

External careers site, Internal careers site

Hiring process

4 steps3 interviewsa task to doTimelines vary in all
  1. Recruiter call

    With a recruiter

    After reviewing your application a recruiter schedules a call about your background, the position and the hiring team.

  2. Hiring manager call

    With a hiring manager

    A call with the hiring manager; you are encouraged to ask questions.

  3. Technical tests, case studies or whiteboard exercises

    Not every role

    When applicable; the recruiter tells you what to expect, and in some cases these are completed before the interviews.

  4. Interview day

    With several EA teammates

    Zoom interviews scheduled by a talent coordinator, or an onsite day, with a number of EA teammates.

  • After the interviews the recruiter shares feedback and next steps.
  • Interviews are virtual over Zoom or onsite; the recruiter provides details for in-person visits.

About Electronic Arts

Industry
Video Games
Founded
1982
Employees
10,000–20,000
Headquarters
Redwood City, USA
Website
ea.com

In their own words

About the company & team

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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