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171,000+ live jobsAnti-Cheat Engineer
Remote, the UK·Full-time·Added 20 days ago (last checked 30 Oct)
28 open roles
Our summary
- Work mode
- Remote, with limits
- Contract
- Full-time
- Experience
- 4+ years



Skills
Requirements
What we're looking for
- 4+ years of experience with C++ or other low-level programming languages.
- 2+ years of experience with Windows internals and processor intrinsics.
- 1+ years of experience with Clang and LLVM toolchains.
- Experience shipping Windows drivers on x86_64 and ARM64 platforms.
Pay & benefits
What you'll get
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
The role
What you'll do
- You will implement features to load different versions of EA Javelin Anticheat based on user hardware.
- You will improve automated build and test pipelines to validate EA Javelin Anticheat on ARM devices.
- You will remediate security findings and implement bug fixes in EA Javelin Anticheat.
- You will develop features supporting EA Javelin Anticheat operation on non-Windows devices, including Proton and Linux.
description
Locations: Offsite - UK, United Kingdom
- Location: Austin
- State: Texas
- Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We're a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
EA Security protects our players, employees, products, and platforms. We set security standards, support game and enterprise teams, assess risk across partners and systems, and ensure compliance with global requirements. Our work strengthens system integrity, supports fair play, and enables teams to build and operate securely at scale.
Location: Austin (Hybrid and Possibly Remote options available across North America)
Reports to: Sr. Manager, Anti-Cheat Engineering
Job Summary:Join us at Electronic Arts (EA) and help inspire the world to play. As part of our SPEAR Anti-Cheat Engineering team, you will strengthen game security and integrity for millions of players. You will report to the Sr. Manager, Anti-Cheat Engineering and work with us to deliver EA Javelin Anticheat, expanding support for Windows on ARM and other platforms. We promote creativity, inclusion, and continuous learning in a collaborative environment.
PAY RANGES
- California (depending on location e.g. Los Angeles vs. San Francisco) *$48 - $75 USD
- Colorado (depending on location e.g. Denver vs. Colorado Springs) *$48 - $59 USD *Connecticut (depending on location e.g., Stamford/Greenwich vs. Eastern Connecticut)*$48 - $72 USD (depending on experience)
- Illinois (depending on location e.g. Chicago vs Illinois City) *$46 - $59 USD
- Massachusetts (depending on location e.g. Boston vs Springfield) *$48 - $72 USD
- Minnesota (depending on location e.g. Minneapolis vs Saint Paul) *$46 - $59 USD
- Jersey City, NJ *$48 - $72 USD
- New York (depending on location e.g. Manhattan vs. Buffalo) *$46 - $72 USD
- Washington (depending on location e.g. Seattle vs. Spokane) *$46 - $59 USD *Virginia (depending on location e.g., Northern Virginia vs. Southwest Virginia)*$46 - $72 USD (depending on experience)
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site
Hiring process
Recruiter call
With a recruiter
After reviewing your application a recruiter schedules a call about your background, the position and the hiring team.
Hiring manager call
With a hiring manager
A call with the hiring manager; you are encouraged to ask questions.
Technical tests, case studies or whiteboard exercises
Not every role
When applicable; the recruiter tells you what to expect, and in some cases these are completed before the interviews.
Interview day
With several EA teammates
Zoom interviews scheduled by a talent coordinator, or an onsite day, with a number of EA teammates.
- After the interviews the recruiter shares feedback and next steps.
- Interviews are virtual over Zoom or onsite; the recruiter provides details for in-person visits.
About Electronic Arts
- Industry
- Video Games
- Founded
- 1982
- Employees
- 10,000–20,000
- Headquarters
- Redwood City, USA
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