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Graphics Architect

On-site in London·Added 2 days ago (last checked 31 Oct)

Apple

132 open roles

Our summary

Work mode
On-site, London

Skills

Requirements

What we're looking for

BS degree

Experience in GPU/CPU architecture and micro-architecture design

Nice to have

Experience working as part of large cross-functional teams

Software skills and proficiency in C/C++ and a scripting language such as Python or Ruby

Experience with creating adaptive or machine learning based algorithms

Interpersonal skills and creativity to help the team solve design challenges

Degree in Computer Science, Electrical Engineering or Computer Engineering or relevant experience

Ability to travel internationally 3-5 times a year

Proven ability to work with complex designs from architecture to production

The role

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion, and dedication to your job and there is no telling what you could accomplish. Dynamic, hard-working people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to help deliver the next groundbreaking Apple product!

We are seeking a highly motivated, innovative and dedicated engineer to join the GPU Architecture Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad, and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performance products to millions of customers quickly.

As part of the GPU Platform Architecture team, you will be working with architecture, design and software partners on the definition and tuning of Appleʼs future GPU Core Architecture. The role involves innovating to create solutions to tomorrow's problems, working on the GPU processor and memory hierarchy. You'll collaborate with experienced GPU architects, uArchitects & software teams to assess the feasibility of new ideas, driving these through to product.

About Apple

Industry
Consumer Electronics
Founded
1976
Employees
100,000+
Headquarters
Cupertino, USA
All open roles at Apple
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